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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.File;
import java.util.logging.Level;
import java.util.logging.Logger;
public class WriteFile {
static int no = 1;
static String directory = "./output/";
public static void init() {
}
public static boolean writeNext(BufferedImage imageJpeg, String name) {
writeNext(name, imageJpeg);
return true;
}
public static boolean writeNext(String name, BufferedImage imageJpeg) {
File n = new File(directory);
n = new File(directory + File.separator + no + "-" + name + ".jpg");
n.mkdirs();
int i = n.getAbsolutePath().lastIndexOf('/');
new File(n.getAbsolutePath().substring(0, i>=0?i:0)).mkdirs();
try {
no++;
ImageIO.write(imageJpeg, "jpg", n);
Logger.getLogger(WriteFile.class.toString()).log(Level.INFO, "file written: " + n.getAbsolutePath());
return true;
} catch (Exception ex) {
ex.printStackTrace();
return false;
}
}
}
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