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one.empty3.feature.motion.Motion Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature.motion;
import one.empty3.feature.ClassSchemaBuilder;
import one.empty3.feature.PixM;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
/*
* Motion
* resize part (+/-/show/hide), move part, rotate part
*/
public abstract class Motion /*extends ProcessFile */ {
public static final int BUFFER_MAX_FRAMES = 26;
public ArrayList frames = new ArrayList<>();
private ClassSchemaBuilder main;
public void setMain(ClassSchemaBuilder main) {
this.main = main;
}
public boolean addFrame(BufferedImage bufferedImage) {
if (bufferedImage != null) {
this.frames.add(bufferedImage);
}
return frames.size() > BUFFER_MAX_FRAMES;
}
public BufferedImage processFrame() {
PixM frame1 = null;
PixM frame2 = null;
if (frames.size() == 0 || frames.get(0) == null)
return null;
if (frames.size() >= 2 && frames.size() < BUFFER_MAX_FRAMES) {
frame1 = new PixM(frames.get(0));
frame2 = new PixM(frames.get(1));
frames.remove(0);
} else if (frames.size() >= BUFFER_MAX_FRAMES) {
frame1 = new PixM(frames.get(0));
frame2 = new PixM(frames.get(1));
frames.remove(0);
} else {
return null;
}
return process(frame1, frame2);
}
public abstract BufferedImage process(PixM frame1, PixM frame2);
}
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