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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*

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 */
package one.empty3.feature.snakes;

import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import one.empty3.library.StructureMatrix;

import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;

/*__
 * @author MANUEL DAHMEN
 *         

* dev *

* 17 nov. 2011 */ public class Matrix extends Representable { public static final Matrix XYZ; public static final Matrix YZX; public static final Matrix ZXY; public static final Matrix I; public static final Matrix O; static { O = new Matrix(new Double[]{0d, 0d, 0d, 0d, 0d, 0d, 0d, 0d, 0d}); XYZ = new Matrix(new Double[]{1d, 0d, 0d, 0d, 1d, 0d, 0d, 0d, 1d}); YZX = new Matrix(new Double[]{0d, 1d, 0d, 0d, 0d, 1d, 1d, 0d, 0d}); ZXY = new Matrix(new Double[]{0d, 0d, 1d, 1d, 0d, 0d, 0d, 1d, 0d}); I = new Matrix(new Double[]{1d, 0d, 0d, 0d, 1d, 0d, 0d, 0d, 1d}); } private StructureMatrix d = new StructureMatrix<>(1, Double.class); private int dim1; private int dim2; public Matrix(Matrix copy) { this(); d.setAll(copy.getDoubleArray1e()); } public Matrix() { d = new StructureMatrix<>(1, Double.class); d.setAll(new Double[]{1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0}); dim1 = dim2 = (int) Math.sqrt(d.getData1d().size()); } public Matrix(Double[] d) { dim1 = dim2 = (int) Math.sqrt(d.length); if (d.length != 9) { Logger.getAnonymousLogger().log(Level.INFO, "Erreur dans Matrix33 . 9 éléments requis"); throw new IndexOutOfBoundsException("Matrix33 9 " + d.length); } this.d.setAll(d); } public Matrix(double[] d) { if (d.length != 9) { Logger.getAnonymousLogger().log(Level.INFO, "Erreur dans Matrix33 . 9 éléments requis"); throw new IndexOutOfBoundsException("Matrix33 9 " + d.length); } dim1 = dim2 = (int) Math.sqrt(d.length); Double[] D = new Double[9]; for (int i = 0; i < 9; i++) { D[i] = d[i]; } this.d.setAll(D); } public Matrix(Point3D[] p) { this(); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { d.setElem(p[i].get(j), i * 3 + j); } } dim1 = dim2 = (int) Math.sqrt(p.length); } public Matrix(int columns, int lines) { for (int i = 0; i < columns * lines; i++) { d.setElem(0.0, i); } } public static Matrix rot(double a, double b) { return new Matrix( new Double[]{ Math.cos(a), Math.sin(b), 0d, -Math.sin(a), Math.cos(b), 0d, 0d, 0d, 1d } ); } public static Matrix rotationX(double a) { return new Matrix( new Double[]{1d, 0d, 0d, Math.cos(a), -Math.sin(a), 0d, Math.sin(a), Math.cos(a), 0d}).tild(); } public static Matrix rotationY(double a) { return new Matrix( new Double[]{Math.cos(a), 0d, Math.sin(a), 0d, 1d, 0 - Math.sin(a), 0d, Math.cos(a)}).tild(); } public static Matrix rotationZ(double a) { return new Matrix( new Double[]{Math.cos(a), -Math.sin(a), 0d, Math.sin(a), Math.cos(a), 0d, 0d, 0d, 1d}).tild(); } public double get(int i, int j) { return d.getElem(i * 3 + j); } public Double[] getDoubleArray1e() { Double[] d2 = new Double[9]; for (int i = 0; i < 9; i++) d2[i] = d.getElem(i); return d2; } public Double[][] getDoubleArray() { Double[][] d2 = new Double[3][3]; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { d2[i][j] = get(i, j); } } return d2; } public Matrix inverse() { return this; } public Matrix mult(Matrix mult) { Matrix r = new Matrix(); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { double d0 = 0; for (int k = 0; k < 3; k++) { d0 += get(i, k) * get(k, j); } r.set(i, j, d0); } } return r; } public Point3D mult(Point3D p) { return rotation(p); } public Matrix mult(double f) { Matrix mres = new Matrix(this); for (int i = 0; i < d.getData1d().size(); i++) { Double value = mres.d.getElem(i); mres.d.setElem(value * f, i); } return mres; } public Matrix plus(Matrix m) { Matrix mres = new Matrix(this); for (int i = 0; i < d.getData1d().size(); i++) { double value = mres.d.getElem(i); mres.d.setElem(d.getElem(i) + value); } return mres; } public Matrix moins(Matrix m) { Matrix mres = new Matrix(this); for (int i = 0; i < d.getData1d().size(); i++) { double value = mres.d.getElem(i); mres.d.setElem(d.getElem(i) - value); } return mres; } public Point3D rotation(Point3D p) { Point3D pa = new Point3D(); if (p != null) { for (int i = 0; i < 3; i++) { double d0 = 0; for (int j = 0; j < 3; j++) { d0 += this.get(i, j) * p.get(j); } pa.set(i, d0); } return pa; } else return Point3D.O0; } public void set(int i, int j, double d0) { d.setElem(d0, i * 3 + j); } public void set(int i, Point3D p) { for (int j = 0; j < 3; j++) { set(i, j, p.get(j)); } } public Matrix tild() { Matrix m = new Matrix(); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { m.set(i, j, get(j, i)); } } return m; } @Override public String toString() { String str = "m (\n"; for (int i = 0; i < d.getData1d().size(); i++) { str += (i % 3 == 0 ? "\n\t" : " ") + d.getElem(i); } str += "\n)\n"; return str; } public Matrix uniteH() { return this; } public Matrix uniteV() { return this; } public Matrix power(int n) { Matrix a = null; // RESULT if (n == 0) { a = Matrix.I; } else if (n == 1) a = this; else if (n > 1) { a = this; for (int i = 2; i <= n; i++) a = a.mult(this); } else if (n == -1) { a = inverse(); } else if (n < -1) { a = inverse(); for (int i = -1; i >= n; i--) a = a.mult(this); } return new Matrix(a); } public Matrix pourcents(Matrix m, double pc) { return mult(1 - pc).plus(m.mult(pc)); } public List getDoubles() { return d.getData1d(); } @Override public void declareProperties() { super.declareProperties(); getDeclaredDataStructure().put("d/3x3 matrix", d); } public StructureMatrix getD() { return d; } public void setD(Double[] d1) { d = new StructureMatrix<>(1, Double.class); d.setAll(d1); } public Point3D[] getColVectors() { Point3D[] colVectors = new Point3D[3]; for (int c = 0; c < 3; c++) { Point3D p = new Point3D(d.getElem(c), d.getElem(3 + c), d.getElem(6 + c)); colVectors[c] = p; } return colVectors; } public Point3D[] getRowVectors() { Point3D[] rowVectors = new Point3D[3]; for (int l = 0; l < 3; l++) { Point3D p = new Point3D(d.getElem(l * 3), d.getElem(l * 3 + 1), d.getElem(l * 3 + 2)); rowVectors[l] = p; } return rowVectors; } public double determinant() { double det = 0.0; for (int i = 0; i < getDim1(); i++) for (int j = 0; j < getDim2(); j++) { det += cofactor(i, j).determinant() * (d.getElem(j * getDim1() + j)); } return determinant(); } private Matrix subMatrice(int i, int j) { return null; } private Matrix cofactor(int i, int j) { if (getDim1() == 2 && getDim2() == 2) return new Matrix(new double[]{ get((i - 1) % 3, ((j - 1) % 3)), get((i - 1) % 3, ((j + 1) % 3)), get((i + 1) % 3, ((j + 1) % 3)), get((i - 1) % 3, ((j + 1) % 3))}); else if (dim1 == 1 && dim2 == 1) { return new Matrix(new double[]{get(0, 0)}); } Matrix matrix33 = new Matrix(dim1 - 1, dim2 - 1); int row = 0, column = 0; for (int r = 0; r < dim1; r++) { for (int c = 0; c < dim2; c++) { if (r != i && c != j) { matrix33.set(column, row, d.getElem(dim1 - 1) * row + column); } else { } column++; } column = 0; row++; } return matrix33; } private int getDim1() { return dim1; } private int getDim2() { return dim2; } }





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