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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature.tryocr;
import one.empty3.feature.shape.Rectangle;
public class Rectangle2 {
private int x, y, w, h;
public Rectangle2(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
public Rectangle2(Rectangle rectangle) {
this.x = (int)rectangle.getX();
this.y = (int)rectangle.getY();
this.w = (int)rectangle.getWidth();
this.h = (int)rectangle.getHeight();
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getW() {
return w;
}
public void setW(int w) {
this.w = w;
}
public int getH() {
return h;
}
public void setH(int h) {
this.h = h;
}
public boolean isValid() {
return getX() >= 0 && getW() >= 0 &&
getY() >= 0 && getH() >= 0;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Rectangle2 that = (Rectangle2) o;
if (x != that.x) return false;
if (y != that.y) return false;
if (w != that.w) return false;
return h == that.h;
}
@Override
public int hashCode() {
int result = x;
result = 31 * result + y;
result = 31 * result + w;
result = 31 * result + h;
return result;
}
public boolean includes(Rectangle2 rectangle) {
int x2this = x+w-1;
int y2this = y+h-1;
int x2that = rectangle.y+rectangle.w-1;
int y2that = rectangle.y+rectangle.h-1;
if(x<= rectangle.x && y<= rectangle.y&&x2this>=x2that && y2this>=x2that) {
return true;
}
return false;
}
}