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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature20220726;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import one.empty3.library.RepresentableConteneur;
import javaAnd.awt.*;
import java.util.Arrays;
import java.util.function.Consumer;
public abstract class AreaDescriptor {
RepresentableConteneur area = new RepresentableConteneur();
public AreaDescriptor(int x, int y, int sizeX, int sizeY) {
}
public void setRegion(Point3D... p) {
final int[] i = new int[1];
Arrays.stream(p).sequential().forEach(new Consumer() {
@Override
public void accept(Point3D point3D) {
area.add(point3D);
i[0] = i[0] + 1;
//this.c = p[i].texture().getColorAt(0.5, 0.5);
//this.p = p;
}
});
}
public abstract FilterPixM getFilter();
public abstract double match();
}