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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature20220726;
public class DbsPoint implements DataPoint {
private double[] point = new double[2];
private int clusterId;
public DbsPoint(double[] d) {
this.point = d;
}
@Override
public double distance(DataPoint datapoint) {
return Math.sqrt(
(datapoint.getX() - point[0]) * (datapoint.getX() - point[0])
+ (datapoint.getY() - point[1]) * (datapoint.getY() - point[1])
);
}
@Override
public void setCluster(int id) {
clusterId = id;
}
@Override
public int getCluster() {
return clusterId;
}
@Override
public int getX() {
return (int) point[0];
}
@Override
public int getY() {
return (int) point[1];
}
}
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