one.empty3.feature20220726.lbp.OriginalLBP Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature20220726.lbp;
import one.empty3.feature20220726.PixM;
import one.empty3.library.Point3D;
import javaAnd.awt.*;
public class OriginalLBP {
private final PixM pixM;
private final float radius;
public OriginalLBP(PixM pixM, float radius) {
this.radius = radius;
this.pixM = pixM;
}
public void computeCircle() {
float[] values = new float[1 + (int) (2 * Math.PI * radius)];
PixM m = new PixM(pixM.getColumns(), pixM.getLines());
for (int i = 0; i < pixM.getColumns(); i++)
for (int j = 0; j < pixM.getLines(); j++) {
values[0] = (float) pixM.luminance(i, j);
for (float angle = 0; angle < 2 * Math.PI * radius; angle++) {
Point3D p = new Point3D((double) i, (double) j, 0.0).plus(
new Point3D(radius * Math.cos(angle), -radius * Math.sin(angle), 0.0));
Point point = new Point((int) (double) p.getX(), (int) (double) p.getY());
double v = pixM.luminance((int) point.getX(), (int) point.getY());
values[(int) angle + 1] = (float) v;
}
long binary = 0;
for (int k = 1; i < values.length; i++) {
if (values[k] > values[0]) {
binary += Math.pow(2, i);
} else if (values[k] < values[0]) {
}
}
m.set(i, j, binary);
}
m.compCount = 1;
}
}