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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.feature20220726.selection;

import one.empty3.feature20220726.PixM;
import one.empty3.io.ProcessFile;
import one.empty3.library.Lumiere;
import one.empty3.library.Point3D;

import java.io.File;
import java.util.ArrayList;
import java.util.List;

/*
 * Trouver les primitives.
 */
public abstract class Selection extends ProcessFile {
    private List selectedPoints = new ArrayList<>();
    private PixM image;
    public static final int SELECTION_TYPE_COLOR = 1;
    public static final int SELECTION_TYPE_COLOR_FROM_POINT = 2;
    public static final int SELECTION_TYPE_COLOR_FROM_RECT = 4;
    public static final int SELECTION_OPTION_PRESELECTION = 8;

    public List select(List preSelection, PixM pix,
                                int rgb, double threshold) {
        List list = new ArrayList<>();
        double[] doubles = Lumiere.getDoubles(rgb);
        for (int i = 0; i < pix.getColumns(); i++) {
            for (int j = 0; j < pix.getLines(); j++) {
                for (int c = 0; c < pix.getCompNo(); c++) {
                    if (pix.get(i, j) <= doubles[c] - threshold && pix.get(i, j) >= doubles[c] + threshold) {
                        list.add(Point3D.n(i, j, 0));
                    }
                }
            }
        }
        return list;
    }

    public List selectColorPoint(List preSelection, PixM pix,
                                          int rgb, int x, int y, double threshold) {
        List list = new ArrayList<>();
        double[] doubles = Lumiere.getDoubles(rgb);
        for (int i = 0; i < pix.getColumns(); i++) {
            for (int j = 0; j < pix.getLines(); j++) {
                for (int c = 0; c < pix.getCompNo(); c++) {
                    if (pix.get(i, j) <= doubles[c] - threshold && pix.get(i, j) >= doubles[c] + threshold) {
                        list.add(Point3D.n(i, j, 0));
                    }
                }
            }
        }
        return list;
    }


    public abstract List selectPoint(List preSelection, PixM pix,
                                              int x, int y);

    public abstract List selectInRect(List preSelection, PixM pix,
                                               int x1, int y1, int x2, int y2);

    @Override
    public boolean process(File in, File out) {
        return false;
    }
}




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