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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.feature20220726.selection;
import one.empty3.feature20220726.PixM;
import one.empty3.io.ProcessFile;
import one.empty3.library.Lumiere;
import one.empty3.library.Point3D;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
/*
* Trouver les primitives.
*/
public abstract class Selection extends ProcessFile {
private List selectedPoints = new ArrayList<>();
private PixM image;
public static final int SELECTION_TYPE_COLOR = 1;
public static final int SELECTION_TYPE_COLOR_FROM_POINT = 2;
public static final int SELECTION_TYPE_COLOR_FROM_RECT = 4;
public static final int SELECTION_OPTION_PRESELECTION = 8;
public List select(List preSelection, PixM pix,
int rgb, double threshold) {
List list = new ArrayList<>();
double[] doubles = Lumiere.getDoubles(rgb);
for (int i = 0; i < pix.getColumns(); i++) {
for (int j = 0; j < pix.getLines(); j++) {
for (int c = 0; c < pix.getCompNo(); c++) {
if (pix.get(i, j) <= doubles[c] - threshold && pix.get(i, j) >= doubles[c] + threshold) {
list.add(Point3D.n(i, j, 0));
}
}
}
}
return list;
}
public List selectColorPoint(List preSelection, PixM pix,
int rgb, int x, int y, double threshold) {
List list = new ArrayList<>();
double[] doubles = Lumiere.getDoubles(rgb);
for (int i = 0; i < pix.getColumns(); i++) {
for (int j = 0; j < pix.getLines(); j++) {
for (int c = 0; c < pix.getCompNo(); c++) {
if (pix.get(i, j) <= doubles[c] - threshold && pix.get(i, j) >= doubles[c] + threshold) {
list.add(Point3D.n(i, j, 0));
}
}
}
}
return list;
}
public abstract List selectPoint(List preSelection, PixM pix,
int x, int y);
public abstract List selectInRect(List preSelection, PixM pix,
int x1, int y1, int x2, int y2);
@Override
public boolean process(File in, File out) {
return false;
}
}