one.empty3.growth.graphics.Turtle2D Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.growth.graphics;
import one.empty3.library.Matrix33;
import one.empty3.library.Point3D;
import java.awt.*;
public class Turtle2D {
private Color zeColor = Color.GRAY;
private Matrix33 theRot(double angle) {
return new Matrix33(new double[]
{
Math.cos(angle),
Math.sin(angle),
0.,
Math.sin(angle),
Math.cos(angle),
0d,
0d, 0d, 0d
}
);
}
private Point3D moveTo(double length) {
return new Point3D(Math.cos(rads), Math.sin(rads), 0.).mult(length);
}
private Rectangle dimImage;
private Image zeImage;
private Point3D position;
private double rads = 0;
public Turtle2D(Image image) {
zeImage = image;
position = new Point3D(image.getWidth(null) / 2., image.getHeight(null) / 2., 0.);
}
public Rectangle getDimImage() {
return dimImage;
}
public Color getZeColor() {
return zeColor;
}
public void setZeColor(Color zeColor) {
this.zeColor = zeColor;
}
public void setPosition(Point3D position) {
this.position = position;
}
public void setDimImage(Rectangle dimImage) {
this.dimImage = dimImage;
}
public Image getZeImage() {
return zeImage;
}
public void setZeImage(Image zeImage) {
this.zeImage = zeImage;
}
public Point3D getPosition() {
return position;
}
public double getRads() {
return rads;
}
public void setRads(double rads) {
this.rads = rads;
}
public void line(double length) {
Point3D extremite = position.plus(moveTo(length));
Graphics graphics = getZeImage().getGraphics();
graphics.setColor(zeColor);
graphics.drawLine((int)(double ) position.getX(),
(int)(double ) position.getY(),
(int)(double ) extremite.getX(),
(int)(double ) extremite.getY());
position = extremite;
}
public void move(double length) {
this.position = position.plus(moveTo(length));
}
public void right(double rads) {
setRads(this.getRads() - rads);
}
public void left(double rads) {
setRads(this.getRads() + rads);
}
}