All Downloads are FREE. Search and download functionalities are using the official Maven repository.

one.empty3.growth.graphics.Turtle3D_2 Maven / Gradle / Ivy

Go to download

3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

The newest version!
/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.growth.graphics;

import one.empty3.library.*;

import java.awt.*;
import java.util.logging.Level;
import java.util.logging.Logger;

public class Turtle3D_2 {

    private Matrix33 repereTurtle;
    private ZBuffer zBuffer;
    private Point3D positionTurtle = Point3D.O0;

    private double diametre;
    private Color color = Color.BLACK;

    private Point3D matriceRepereULH(Point3D p3dUnite) {
        return /* RZ */new Matrix33(new double[]{
                Math.cos(p3dUnite.getX()), -Math.sin(p3dUnite.getX()), 0,
                Math.sin(p3dUnite.getX()), Math.cos(p3dUnite.getX()), 0,
                0, 0, 1
        }).mult( /* RY */new Matrix33(new double[]{
                Math.cos(p3dUnite.getX()), 0, Math.sin(p3dUnite.getX()),
                0, 1, 0,
                -Math.sin(p3dUnite.getX()), 0, Math.cos(p3dUnite.getX())
        })).mult( /* RX */new Matrix33(new double[]{
                1, 0, 0,
                0, Math.cos(p3dUnite.getX()), -Math.sin(p3dUnite.getX()),
                0, Math.sin(p3dUnite.getX()), Math.cos(p3dUnite.getX())
        })).mult(p3dUnite);
    }

    private Point3D transformForRotation(double angleU, double angleL, double angleH, Point3D p3d) {

        Matrix33[] ulhMatrices =
                new Matrix33[]{
                        new Matrix33(new double[]{
                                Math.cos(angleU), Math.sin(angleU), 0,
                                -Math.sin(angleU), Math.cos(angleU), 0,
                                0, 0, 1

                        }),
                        new Matrix33(new double[]{
                                Math.cos(angleL), 0, -Math.sin(angleL),
                                0, 1, 0,
                                Math.sin(angleL), 0, Math.cos(angleL)
                        }),
                        new Matrix33(new double[]{
                                1, 0, 0,
                                0, Math.cos(angleH), -Math.sin(angleH),
                                0, Math.sin(angleH), Math.cos(angleH)
                        })};


        if (p3d == null) {
            Matrix33 newMatriceRepereTurtle = ulhMatrices[2].mult(ulhMatrices[1]).mult(ulhMatrices[0]);
            this.repereTurtle = newMatriceRepereTurtle.mult(repereTurtle);
            return null;
        } else {
            Point3D p3dTrans = ulhMatrices[2].mult(ulhMatrices[1]).mult(ulhMatrices[0]).mult(repereTurtle).mult(p3d);
            return p3dTrans;
        }
        // TODO Check order
    }

    public Turtle3D_2() {
        this.positionTurtle = Point3D.O0;
        this.repereTurtle = Matrix33.I;
        this.diametre = 1.0;
    }

    public Turtle3D_2(ZBuffer zBuffer) {
        this();
        this.zBuffer = zBuffer;
        if (zBuffer.scene() == null)
            zBuffer.scene(new Scene());
    }

    public Point3D getPosition() {
        return positionTurtle;
    }

    public void setPosition(Point3D position) {
        this.positionTurtle = position;
    }

    public double getDiametre() {
        return diametre;
    }

    public void setDiametre(double diametre) {
        this.diametre = diametre;
    }

    public void line(double distance) {
        Point3D newPosition = positionTurtle.plus(matriceRepereULH(Point3D.X.mult(distance)));
        LineSegment droite = new LineSegment (positionTurtle, newPosition);
        droite.texture(new ColorTexture(color));
        zBuffer.scene().add(droite);
        positionTurtle = newPosition;
        Logger.getAnonymousLogger().log(Level.INFO, ""+positionTurtle);
    }

    public void move(double distance) {
        positionTurtle = positionTurtle.plus(repereTurtle.mult(Point3D.X.mult(distance)));

    }

    public void rotateU(double rads) {
        transformForRotation(rads, 0, 0, Point3D.X);

    }

    public void rotateL(double rads) {
        transformForRotation(0, rads, 0, Point3D.X);

    }

    public void rotateH(double rads) {
        transformForRotation(0, 0, rads, Point3D.X);

    }

    public Image returnImage() {
        zBuffer.draw();
        ECBufferedImage image = zBuffer.image();
        return image;

    }

    public void setColor(Color color) {
        this.color = color;
    }
}




© 2015 - 2024 Weber Informatics LLC | Privacy Policy