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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.gui;

import one.empty3.library.HeightMapSurface;
import one.empty3.library.ITexture;
import one.empty3.library.Point3D;
import one.empty3.library.StructureMatrix;
import one.empty3.library.core.nurbs.FunctionSurface;
import one.empty3.library.core.nurbs.ParametricSurface;
import one.empty3.library1.tree.AlgebraicFormulaSyntaxException;

import java.awt.image.BufferedImage;
import java.util.ArrayList;

/**
 * Created by manue on 29-07-19.
 */
/*
public class HeightMapSurfaceXYZ extends HeightMapSurface {
    public HeightMapSurfaceXYZ(){
        super();
    }
    public HeightMapSurfaceXYZ(ParametricSurface ps, BufferedImage image) {
        super(ps, image);
    }
}
*/




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