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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.gui;
import javax.swing.*;
import java.awt.event.MouseEvent;
/**
* Created by manue on 11-08-19.
*/
public class JTableObjectEditor extends JTable {
public JTableObjectEditor()
{
super();
}
public String getToolTipText(MouseEvent e) {
String tip = null;
java.awt.Point p = e.getPoint();
int rowIndex = rowAtPoint(p);
int colIndex = columnAtPoint(p);
try {
tip = getValueAt(rowIndex, 5).toString();
ObjectDetailDescription objectDetailDescription = ((RPropertyDetailsRow) this.getModel()).objectDetailDescriptions.get(rowIndex);
tip += objectDetailDescription.toString();
} catch (RuntimeException e1) {
}
return tip;
}
private void initComponents() {
// JFormDesigner - Component initialization - DO NOT MODIFY //GEN-BEGIN:initComponents
scrollPane1 = new JScrollPane();
// JFormDesigner - End of component initialization //GEN-END:initComponents
}
// JFormDesigner - Variables declaration - DO NOT MODIFY //GEN-BEGIN:variables
private JScrollPane scrollPane1;
// JFormDesigner - End of variables declaration //GEN-END:variables
}