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one.empty3.gui.PMove Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.gui;
import one.empty3.library.LineSegment;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
public class PMove {
private Point3D in;
private double [] mXyz;
private Representable representable;
private int row, col;
private Point3D pOut;
private LineSegment[] lsXyz;
public Point3D getIn() {
return in;
}
public void setIn(Point3D in) {
this.in = in;
}
public double[] getmXyz() {
return mXyz;
}
public void setmXyz(double[] mXyz) {
this.mXyz = mXyz;
}
public Representable getRepresentable() {
return representable;
}
public void setRepresentable(Representable representable) {
this.representable = representable;
}
public int getRow() {
return row;
}
public void setRow(int row) {
this.row = row;
}
public int getCol() {
return col;
}
public void setCol(int col) {
this.col = col;
}
public Point3D getPout() {
Point3D p = getIn();
for(int i=0; i<3; i++)
p = p.plus( lsXyz[i].getExtremite().moins(lsXyz[i].getOrigine()).norme1().mult(getmXyz()[i]));
return p;
}
public LineSegment[] getLsXyz() {
return lsXyz;
}
public void setLsXyz(LineSegment[] lsXyz) {
this.lsXyz = lsXyz;
}
}
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