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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.gui;

import one.empty3.library.*;
import one.empty3.library.core.move.Trajectoires;

import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.util.logging.Level;
import java.util.logging.Logger;

public class PanelSphereMove extends JPanel {
    private static int RES = 200;
    private Draw draw;
    private boolean move = true;
    private Matrix33 matrice = Matrix33.I;
    private Point[][] p;
    private Point3D[][] p3;
    private Point3D p3_current;
    private Point p2_current;
    private Matrix33[][] matriceIJ;
    private Point2D eZ = new Point2D(.2, 0.2);
    private static int SIZE = 10;

    public class Draw extends Thread {
        private ZBufferImpl z;
        private Scene scene;
        private boolean running;

        public Draw(Scene scene1) {
            this.z = new ZBufferImpl(SIZE, SIZE);
            running = true;
            scene = scene1;
            z.scene(scene1);

            setSize(new Dimension(RES, RES));
        }


        @Override
        public void run() {
            while (isRunning()) {
                z.scene(scene);
                try {
                    z.draw();
                } catch (NullPointerException ex) {
                    ex.printStackTrace();
                }
                z.idzpp();
                if (z.largeur() != getWidth() || z.hauteur() != getHeight()) {
                    z = new ZBufferImpl(SIZE, SIZE);
                    initComputeArea(SIZE, SIZE);
                    Logger.getAnonymousLogger().log(Level.INFO, "Reninit");
                }
                Point3D[] colVectors = matrice.getColVectors();
                Point ex = proj(colVectors[0].norme1());
                Point ey = proj(colVectors[1].norme1());
                Point ez = proj(colVectors[2].norme1());
                Graphics graphics = getGraphics();
                if (graphics != null) {
                    //graphics.drawImage(z.image(), 0, 0, getWidth(), getHeight(), null);
                    graphics.setColor(Color.WHITE);
                    graphics.fillRect(0, 0, RES, RES);
                    graphics.setColor(Color.RED);
                    graphics.drawLine(RES / 2, RES / 2, (int) ex.getX(), (int) ex.getY());
                    graphics.drawRect((int) ex.getX() - 10, (int) ex.getY() - 10, 10, 10);
                    graphics.setColor(Color.GREEN);
                    graphics.drawLine(RES / 2, RES / 2, (int) ey.getX(), (int) ey.getY());
                    graphics.drawRect((int) ey.getX() - 10, (int) ey.getY() - 10, 10, 10);
                    graphics.setColor(Color.BLUE);
                    graphics.drawLine(RES / 2, RES / 2, (int) ez.getX(), (int) ez.getY());
                    graphics.drawRect((int) ez.getX() - 10, (int) ez.getY() - 10, 10, 10);
                }
                try {
                    Thread.sleep(100);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }

        public boolean isRunning() {

            return running;
        }

        public void setRunning(boolean running) {
            this.running = running;
        }
    }


    public Matrix33 getMatrice() {
        return matrice;
    }

    public void setMatrice(Matrix33 matrice) {
        this.matrice = matrice;
    }

    public PanelSphereMove() {
        this.addMouseMotionListener(new MouseMotionListener() {
            @Override
            public void mouseDragged(MouseEvent e) {
                move = true;
                double x = e.getX()*SIZE/RES;
                double y = e.getY()*SIZE/RES;

                if(matriceIJ==null)
                    initComputeArea(SIZE, SIZE);

                Point3D point3D = cord3D(x, y);
                computeArea((int) (double) (point3D.getX()), (int) (double) (point3D.getY()));


                store(x, y);

                Logger.getAnonymousLogger().log(Level.INFO, "Current location on screen : " + p2_current);
                Logger.getAnonymousLogger().log(Level.INFO, "Current location in space" + p3_current);


                move = false;
            }

            @Override
            public void mouseMoved(MouseEvent e) {

            }
        });


    }

    private Point proj(Point3D colVector) {

        return new Point((int) (RES / 2 + colVector.getX() * RES / 4 + colVector.getZ() * RES / 4 * eZ.getX()), RES / 2 +
                (int) (colVector.getY() * RES / 4 + colVector.getZ() * RES / 4 * eZ.getY()));

    }

    public Point3D cord3D(double i, double j) {
        return new Point3D(getWidth() / 2 + i / getWidth() * 2., (getHeight() / 2 - j) / getHeight() / 2., Math.sqrt(i * 2));
    }

    public Point cord2D(Point3D p) {
        return new Point((int) (getWidth() + p.get(0) / 2 * getWidth()),
                (int) (getHeight() + p.get(0) / 2 * getHeight())
        );
    }

    private void initComputeArea(int width, int height) {
        p = new Point[SIZE][SIZE];
        p3 = new Point3D[SIZE][SIZE];
        matriceIJ = new Matrix33[SIZE][SIZE];
        for(int i = 0; i




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