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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.gui;
import java.awt.*;
import javax.swing.*;
import net.miginfocom.swing.*;
/*
* Created by JFormDesigner on Fri Jun 21 08:41:31 CEST 2019
*/
/**
* My class description missing
*
* @author Manuel Dahmen [email protected]
*/
public class StreamView {
private void initComponents() {
// JFormDesigner - Component initialization - DO NOT MODIFY //GEN-BEGIN:initComponents
this.Streams = new JFrame();
//======== Streams ========
{
Container StreamsContentPane = this.Streams.getContentPane();
StreamsContentPane.setLayout(new MigLayout(
"fill,hidemode 3",
// columns
"[fill]" +
"[fill]",
// rows
"[]" +
"[]" +
"[]"));
}
this.Streams.pack();
this.Streams.setLocationRelativeTo(this.Streams.getOwner());
// JFormDesigner - End of component initialization //GEN-END:initComponents
}
// JFormDesigner - Variables declaration - DO NOT MODIFY //GEN-BEGIN:variables
private JFrame Streams;
// JFormDesigner - End of variables declaration //GEN-END:variables
}
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