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one.empty3.gui.TreeScene.jfd Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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JFDML JFormDesigner: "7.0.0.2.222" Java: "1.8.0_112-release" encoding: "UTF-8"
new FormModel {
"i18n.autoExternalize": true
"i18n.bundlePackage": "one.empty3.gui"
"i18n.bundleName": "gui"
"i18n.keyPrefix": "TreeScene"
contentType: "form/swing"
root: new FormRoot {
add( new FormContainer( "javax.swing.JPanel", new FormLayoutManager( class net.miginfocom.swing.MigLayout ) {
"$layoutConstraints": "hidemode 3"
"$columnConstraints": "[fill][fill][fill][fill][fill][fill]"
"$rowConstraints": "[][][][][]"
} ) {
name: "this"
add( new FormContainer( "javax.swing.JScrollPane", new FormLayoutManager( class javax.swing.JScrollPane ) ) {
name: "scrollPane1"
add( new FormComponent( "javax.swing.JTree" ) {
name: "treeScene"
} )
}, new FormLayoutConstraints( class net.miginfocom.layout.CC ) {
"value": "cell 0 0 6 5,dock center"
} )
}, new FormLayoutConstraints( null ) {
"location": new java.awt.Point( 0, 0 )
"size": new java.awt.Dimension( 400, 300 )
} )
}
}
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