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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.io;
import one.empty3.library.StructureMatrix;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Predicate;
import java.util.stream.Collectors;
public class ObjectWithProperties {
public List realTypes = new ArrayList<>();
ProcessNFiles currentProcess;
private HashMap propertyList = new HashMap<>();
private HashMap types = new HashMap<>();
private HashMap> values = new HashMap<>();
public ObjectWithProperties(ProcessNFiles currentProcess) {
this.currentProcess = currentProcess;
realTypes.add(AtomicInteger.class);
realTypes.add(Double.class);
realTypes.add(Character.class);
realTypes.add(AtomicBoolean.class);
realTypes.add(StringBuilder.class);
}
public void addProperty(String name, ClassTypes type, Object value) {
propertyList.putIfAbsent(name, currentProcess);
types.put(name, type);
StructureMatrix