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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
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*/
package one.empty3.library;
import java.awt.*;
public class AntiAliasing {
public static Image antiAliasing(Image image, int echelle) {
return image;
}
public static Image antiAliasing(ZBuffer z, int echelle, int id) {
int dimx = z.resX();
int dimy = z.resY();
ECBufferedImage img = z.image();
Image scaled = new ECBufferedImage(dimx / echelle, dimy / echelle,
ECBufferedImage.TYPE_INT_RGB);
Graphics g = scaled.getGraphics();
g.setColor(Color.white);
g.fillRect(0, 0, dimx / echelle, dimy / echelle);
int[][] colors = new int[dimx * dimy / echelle / echelle][5];
for (int i = 0; i < dimx; i++) {
for (int j = 0; j < dimy; j++) {
colors[(dimx / echelle) * (j / echelle) + (i / echelle)][0]
+= new Color(img.getRGB(i, j)).getRed();
colors[(dimx / echelle) * (j / echelle) + (i / echelle)][1]
+= new Color(img.getRGB(i, j)).getGreen();
colors[(dimx / echelle) * (j / echelle) + (i / echelle)][2]
+= new Color(img.getRGB(i, j)).getBlue();
// colors[(dimx/echelle)*(j/echelle)+(i/echelle)][4] ++;
}
}
g = scaled.getGraphics();
for (int i = 0; i < colors.length; i++) {
for (int j = 0; j < 3; j++) {
// colors[i][j] /= colors[i][4];
colors[i][j] /= (echelle * echelle);
}
g.setColor(new Color(colors[i][0], colors[i][1], colors[i][2]));
g.drawLine(i % (dimx / echelle), i / (dimx / echelle), i
% (dimx / echelle), i / (dimx / echelle));
}
return scaled;
}
}
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