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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*

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 */
package one.empty3.library;

/*__
 * @author Manuel DAHMEN
 * @date
 */
public class CameraBox extends Representable {

    public static final int PERSPECTIVE_ISOMETRIQUE = 1;
    public static final int PERSPECTIVE_POINTDEFUITE = 1;
    protected StructureMatrix angleX = new StructureMatrix<>(0, Double.class);
    protected StructureMatrix angleY = new StructureMatrix<>(0, Double.class);
    private int type = PERSPECTIVE_ISOMETRIQUE;

    public CameraBox() {
        //System.err.println("New camera box");
        angleX.setElem(Math.PI *2/360*60);
        angleY.setElem(Math.PI *2/360*60);
    }

    public Double getAngleX() {
        return angleX.getElem();
    }

    public void setAngleX(Double angleX) {
        this.angleX.setElem(angleX);
    }

    public void angleXr(double angleX, double ratioXY) {
        this.angleX.setElem(angleX);
        this.angleY.setElem(angleX / ratioXY);
    }

    public void angleXY(double angleX, double angleY) {
        this.angleX.setElem(angleX);
        this.angleY .setElem(angleY);
    }

    public Double getAngleY() {
        return angleY.getElem();
    }

    public void setAngleY(Double angleY) {
        this.angleY.setElem(angleY);
    }

    public void setAngleYr(double angleY, double ratioXY) {
        this.angleY .setElem( angleY);
        this.angleX .setElem( angleY * ratioXY);
    }

    public void perspectiveIsometrique() {
        this.type = PERSPECTIVE_ISOMETRIQUE;
    }

    public void perspectivePointDeFuite() {
        this.type = PERSPECTIVE_POINTDEFUITE;
    }

    public int type() {
        return type;
    }

    public void viserObjet(Representable r) {
        throw new UnsupportedOperationException("Non supportée");
    }

    @Override
    public void declareProperties() {
        super.declareProperties();
        getDeclaredDataStructure().put("angleX/angle horizontal caméra", angleX);
        getDeclaredDataStructure().put("angleY/angle vertical caméra", angleY);

    }
    public void ratioHorizontalAngle(int dimx, int dimy) {
        this.angleX.setElem(1.0*dimx/dimy*angleY.getElem());
    }
}




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