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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
Vous êtes libre de :
*/
package one.empty3.library;
public class ColorMatrix extends Representable {
/*__
*
*/
private static final long serialVersionUID = 8229059930778672554L;
private String id;
private Point3D[] nodes;
private My2DarrayColor colors;
private E[] elements;
private Point3D[] interpolate;
private int dimx;
private int dimy;
public ColorMatrix(int dimx, int dimy) {
super();
this.dimx = dimx;
this.dimy = dimy;
}
public My2DarrayColor getColors() {
return colors;
}
public void setColors(My2DarrayColor colors) {
this.colors = colors;
}
public int getDimx() {
return dimx;
}
public void setDimx(int dimx) {
this.dimx = dimx;
}
public int getDimy() {
return dimy;
}
public void setDimy(int dimy) {
this.dimy = dimy;
}
public E[] getElements() {
return elements;
}
public void setElements(E[] elements) {
this.elements = elements;
}
public Point3D[] getInterpolate() {
return interpolate;
}
public void setInterpolate(Point3D[] interpolate) {
this.interpolate = interpolate;
}
public Point3D[] getNodes() {
return nodes;
}
public void setNodes(Point3D[] nodes) {
this.nodes = nodes;
}
}
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