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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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#
# /*
#  * Copyright (c) 2024. Manuel Daniel Dahmen
#  *
#  *
#  *    Copyright 2024 Manuel Daniel Dahmen
#  *
#  *    Licensed under the Apache License, Version 2.0 (the "License");
#  *    you may not use this file except in compliance with the License.
#  *    You may obtain a copy of the License at
#  *
#  *        http://www.apache.org/licenses/LICENSE-2.0
#  *
#  *    Unless required by applicable law or agreed to in writing, software
#  *    distributed under the License is distributed on an "AS IS" BASIS,
#  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#  *    See the License for the specific language governing permissions and
#  *    limitations under the License.
#  */
#
#

CUBEDEFTRIS=tris(\
\
	(\
		(1.0, -1.0, -1.0), \
		(1.0, 1.0, -1.0), \
		(1.0, 1.0, 1.0), \
		(64, 0, 0)\
	)\
\
\
	(\
		(1.0, -1.0, -1.0), \
		(1.0, -1.0, 1.0), \
		(1.0, 1.0, 1.0), \
		(128, 0, 0)\
	)\
\
\
	(\
		(-1.0, -1.0, -1.0), \
		(-1.0, 1.0, -1.0), \
		(-1.0, 1.0, 1.0), \
		(176, 0, 0)\
	)\
\
\
	(\
		(-1.0, -1.0, -1.0), \
		(-1.0, -1.0, 1.0), \
		(-1.0, 1.0, 1.0), \
		(255, 0, 0)\
	)\
\
\
	(\
		(-1.0, 1.0, -1.0), \
		(1.0, 1.0, -1.0), \
		(1.0, 1.0, 1.0), \
		(0, 64, 0)\
	)\
\
\
	(\
		(-1.0, 1.0, -1.0), \
		(-1.0, 1.0, 1.0), \
		(1.0, 1.0, 1.0), \
		(0, 128, 0)\
	)\
\
\
	(\
		(-1.0, -1.0, -1.0), \
		(1.0, -1.0, -1.0), \
		(1.0, -1.0, 1.0), \
		(0, 196, 0)\
	)\
\
\
	(\
		(-1.0, -1.0, -1.0), \
		(-1.0, -1.0, 1.0), \
		(1.0, -1.0, 1.0), \
		(0, 255, 0)\
	)\
\
\
	(\
		(-1.0, -1.0, -1.0), \
		(-1.0, 1.0, -1.0), \
		(1.0, 1.0, -1.0), \
		(0, 0, 64)\
	)\
\
\
	(\
		(-1.0, -1.0, -1.0), \
		(1.0, -1.0, -1.0), \
		(1.0, 1.0, -1.0), \
		(0, 0, 128)\
	)\
\
\
	(\
		(-1.0, -1.0, 1.0), \
		(-1.0, 1.0, 1.0), \
		(1.0, 1.0, 1.0), \
		(0, 0, 196)\
	)\
\
\
	(\
		(-1.0, -1.0, 1.0), \
		(1.0, -1.0, 1.0), \
		(1.0, 1.0, 1.0), \
		(0, 0, 255)\
	)\
\
)\




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