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one.empty3.library.Cube.properties Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
#
# /*
# * Copyright (c) 2024. Manuel Daniel Dahmen
# *
# *
# * Copyright 2024 Manuel Daniel Dahmen
# *
# * Licensed under the Apache License, Version 2.0 (the "License");
# * you may not use this file except in compliance with the License.
# * You may obtain a copy of the License at
# *
# * http://www.apache.org/licenses/LICENSE-2.0
# *
# * Unless required by applicable law or agreed to in writing, software
# * distributed under the License is distributed on an "AS IS" BASIS,
# * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# * See the License for the specific language governing permissions and
# * limitations under the License.
# */
#
#
CUBEDEFTRIS=tris(\
\
(\
(1.0, -1.0, -1.0), \
(1.0, 1.0, -1.0), \
(1.0, 1.0, 1.0), \
(64, 0, 0)\
)\
\
\
(\
(1.0, -1.0, -1.0), \
(1.0, -1.0, 1.0), \
(1.0, 1.0, 1.0), \
(128, 0, 0)\
)\
\
\
(\
(-1.0, -1.0, -1.0), \
(-1.0, 1.0, -1.0), \
(-1.0, 1.0, 1.0), \
(176, 0, 0)\
)\
\
\
(\
(-1.0, -1.0, -1.0), \
(-1.0, -1.0, 1.0), \
(-1.0, 1.0, 1.0), \
(255, 0, 0)\
)\
\
\
(\
(-1.0, 1.0, -1.0), \
(1.0, 1.0, -1.0), \
(1.0, 1.0, 1.0), \
(0, 64, 0)\
)\
\
\
(\
(-1.0, 1.0, -1.0), \
(-1.0, 1.0, 1.0), \
(1.0, 1.0, 1.0), \
(0, 128, 0)\
)\
\
\
(\
(-1.0, -1.0, -1.0), \
(1.0, -1.0, -1.0), \
(1.0, -1.0, 1.0), \
(0, 196, 0)\
)\
\
\
(\
(-1.0, -1.0, -1.0), \
(-1.0, -1.0, 1.0), \
(1.0, -1.0, 1.0), \
(0, 255, 0)\
)\
\
\
(\
(-1.0, -1.0, -1.0), \
(-1.0, 1.0, -1.0), \
(1.0, 1.0, -1.0), \
(0, 0, 64)\
)\
\
\
(\
(-1.0, -1.0, -1.0), \
(1.0, -1.0, -1.0), \
(1.0, 1.0, -1.0), \
(0, 0, 128)\
)\
\
\
(\
(-1.0, -1.0, 1.0), \
(-1.0, 1.0, 1.0), \
(1.0, 1.0, 1.0), \
(0, 0, 196)\
)\
\
\
(\
(-1.0, -1.0, 1.0), \
(1.0, -1.0, 1.0), \
(1.0, 1.0, 1.0), \
(0, 0, 255)\
)\
\
)\
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