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one.empty3.library.Lighter Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library;
import java.awt.*;
public class Lighter implements IBasicLighter {
Point3D pointLumiere;
double intensite;
double rayonEnglobant;
public Lighter() {
}
public Color calculerLumierePoint(Point3D point, Color couleur, Point3D normale) {
double facteurAngulaire = point.moins(pointLumiere).norme1().prodScalaire(normale.norme1());
double distance = Point3D.distance(point, pointLumiere);
double formule = facteurAngulaire * intensite * Math.exp(-distance * distance / rayonEnglobant / rayonEnglobant);
float[] colorsComp = new float[3];
couleur.getColorComponents(colorsComp);
for (int i = 0; i < 3; i++) {
colorsComp[i] = (float) (colorsComp[i] * formule);
if (colorsComp[i] > 1f) {
colorsComp[i] = 1f;
} else if (colorsComp[i] < 0f) {
colorsComp[i] = 0f;
}
}
return new Color(colorsComp[0], colorsComp[1], colorsComp[2]);
}
public void config(Point3D pointLumiere, double intensite, double rayonEnglobant) {
this.pointLumiere = pointLumiere;
this.intensite = intensite;
this.rayonEnglobant = rayonEnglobant;
}
}
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