All Downloads are FREE. Search and download functionalities are using the official Maven repository.

one.empty3.library.LineSegment Maven / Gradle / Ivy

Go to download

3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

The newest version!
/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*

 Vous êtes libre de :

 */
package one.empty3.library;

import one.empty3.library.core.lighting.Infini;
import one.empty3.library.core.nurbs.CurveElem;
import one.empty3.library.core.nurbs.ParametricCurve;

import java.awt.*;

/*__
 * @author MANUEL DAHMEN
 *         

* dev *

* 15 oct. 2011 */ public class LineSegment extends ParametricCurve implements CurveElem { public double SMALL_NUM = Double.MIN_VALUE; // anything that avoids division private StructureMatrix origine = new StructureMatrix<>(0, Point3D.class); private StructureMatrix extremite = new StructureMatrix<>(0, Point3D.class); // overflow public LineSegment() { super(); this.setOrigine(new Point3D()); this.setExtremite(new Point3D()); } // prodScalaire product (3D) which allows vector operations in arguments public LineSegment(Point3D p1, Point3D p2) { this(); setOrigine(p1); setExtremite(p2); } public LineSegment(Point3D origin, Point3D extrem, ITexture texture) { this(origin, extrem); this.texture(texture); origin.texture(texture); extrem.texture(texture); } public Point3D calculerPoint3D(double d) { return origine.getElem().plus(extremite.getElem().moins(origine.getElem()).mult(d)); } /*__ * @return the extremite */ public Point3D getExtremite() { return extremite.getElem(); } /*__ * @param extremite the extremite to set */ public void setExtremite(Point3D extremite) { this.extremite.setElem(extremite); } /*__ * @return the origine */ public Point3D getOrigine() { return origine.getElem(); } /*__ * @param origine the origine to set */ public void setOrigine(Point3D origine) { this.origine.setElem(origine); } // intersect3D_RayTriangle(): find the 3D intersection of a ray with a // triangle // Input: a ray R, and a triangle T // Output: *I = intersection point (when it exists) // Return: -1 = triangle is degenerate (a segment or point) // 0 = disjoint (no intersect) // 1 = intersect in unique point I1 // 2 = are in the same plane private Representable intersect3D_RayTriangle(LineSegment ray, TRI T) { Point3D u, v, n = null; // triangle vectors Point3D dir, w0, w; // ray vectors double r, a, b; // params to calc ray-plane intersect Point3D intersection; // get triangle edge vectors and plane normal u = T.getSommet().getElem(1).moins(T.getSommet().getElem(0)); v = T.getSommet().getElem(2).moins(T.getSommet().getElem(0)); n = u.prodVect(v); if (n.equals(Point3D.O0)) // triangle is degenerate { return Infini.Default; // do not deal with this case } dir = ray.getOrigine().moins(ray.getExtremite()); // ray direction vector w0 = ray.getOrigine().moins(T.getSommet().getElem(0)); a = -n.prodScalaire(w0); b = n.prodScalaire(dir); if (Math.abs(b) < SMALL_NUM) { // ray is parallel to triangle plane if (a == 0) // ray lies in triangle plane { return T; } else { return Infini.Default; // ray disjoint from plane } } // get intersect point of ray with triangle plane r = a / b; if (r < 0.0) // ray goes away from triangle { return Infini.Default; // => no intersect } // for a segment, also test if (r > 1.0) => no intersect intersection = ray.getOrigine().plus(dir.mult(r)); // intersect point of ray and // plane // is I inside T? double uu, uv, vv, wu, wv, D; uu = u.prodScalaire(u); uv = u.prodScalaire(v); vv = v.prodScalaire(v); w = intersection.moins(T.getSommet().getElem(0)); wu = w.prodScalaire(u); wv = w.prodScalaire(v); D = uv * uv - uu * vv; // get and test parametric coords double s, t; s = (uv * wv - vv * wu) / D; if (s < 0.0 || s > 1.0) // I is outside T { return Infini.Default; } t = (uv * wu - uu * wv) / D; if (t < 0.0 || (s + t) > 1.0) // I is outside T { return Infini.Default; } return intersection; // I is in T } public Representable intersection(TRI tri) { return intersect3D_RayTriangle(this, tri); } /** * Return the distance from a point to a segment * * @param ps,pe the start/end of the segment * @param p the given point * @return the distance from the given point to the segment */ private static double distanceToSegment(Point ps, Point pe, Point p) { if (ps.x==pe.x && ps.y==pe.y) return distance(ps,p); int sx=pe.x-ps.x; int sy=pe.y-ps.y; int ux=p.x-ps.x; int uy=p.y-ps.y; int dp=sx*ux+sy*uy; if (dp<0) return distance(ps,p); int sn2 = sx*sx+sy*sy; if (dp>sn2) return distance(pe,p); double ah2 = dp*dp / sn2; int un2=ux*ux+uy*uy; return Math.sqrt(un2-ah2); } /** * return the distance between two points * * @param p1,p2 the two points * @return dist the distance */ private static double distance(Point p1, Point p2) { int d2 = (p2.x-p1.x)*(p2.x-p1.x)+(p2.y-p1.y)*(p2.y-p1.y); return Math.sqrt(d2); } /** Methode qui calcule la projection orthogonale du point P sur une droite D representee par un point X et un vecteur V (P = X + kV). * ATTENTION : cette methode renvoit le coefficient k. * @param X Un point de la droite D. * @param V Le vecteur directeur de la droite D. * @param P Le point dont on souhaite connaitre le projeté sur la droite D. * @return Le coefficient de k de P = X + kV.*/ public static double IntersectionCoef(Point3D X, Point3D V, Point3D P) { int Size = 3 ; double num = 0.0, den = 0.0 ; for (int i=0 ; i < Size ; i++) { num += V.get(i) * (P.get(i)-X.get(i)) ; den += Math.pow(V.get(i), 2.0) ; } if ( Math.abs(den) < 0.00001 ) throw new ArithmeticException("Denominator equal to zero => Vector V is a vector null.") ; return num / den ; } @Override public String toString() { Color c = new Color(texture.getColorAt(0.5, 0.5)); return "Droite (\n\t" + origine.toString() + "\n\t" + extremite.toString() + "\n\t( " + c.getRed() + " , " + c.getGreen() + " , " + c.getBlue() + " )\n)\n"; } @Override public void declareProperties() { super.declareProperties(); getDeclaredDataStructure().put("origine/point origine", origine); getDeclaredDataStructure().put("extremite/point extremite", extremite); } public Double getLength() { return getOrigine().moins(getExtremite()).norme(); } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy