All Downloads are FREE. Search and download functionalities are using the official Maven repository.

one.empty3.library.LumierePointSimple Maven / Gradle / Ivy

Go to download

3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

The newest version!
/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.library;

import java.awt.*;

/*__
 * @author Atelier
 */
public class LumierePointSimple extends LumierePoint {
    public static final Lumiere PARDEFAUT = new LumierePointSimple(Color.WHITE,
            Point3D.O0, 2.0);
    float[] f = new float[3];
    private Color couleur;
    private Point3D point;
    private double intensite = 1.0;
    private float[] comp = new float[3];
    private int baseBlack = Color.BLACK.getRGB();

    public LumierePointSimple(Color c, Point3D pl, double intensite) {
        this.couleur = c;
        this.point = pl;
        this.intensite = intensite;
        couleur.getColorComponents(comp);
    }

    @Override
    public int getCouleur(int base, Point3D p, Point3D n) {
//        if (p != null && n != null) {
        double angle = n.norme1().prodScalaire(p.moins(point).norme1()) * intensite;
        if (angle < 0.0)
            return baseBlack;
        else
            return base;
//        } else {
//            return base;
//        }
    }

    public int getCouleur(Point3D p) {
        return getCouleur(p.texture.getColorAt(0.5, 0.5), p, p.getNormale());
    }

    private int mult(float d, int base1) {
        new Color(base1).getColorComponents(f);
        for (int i = 0; i < 3; i++) {
            f[i] = (float) (f[i] * comp[i] * intensite);
            if (f[i] > 1f) {
                f[i] = 1f;
            }
            if (f[i] < 0f) {
                f[i] = 0f;
            }
        }
        return new Color(f[0], f[1], f[2]).getRGB();
    }

    public float[] getF() {
        return f;
    }

    public void setF(float[] f) {
        this.f = f;
    }

    public Color getCouleur() {
        return couleur;
    }

    public void setCouleur(Color couleur) {
        this.couleur = couleur;
    }

    public Point3D getPoint() {
        return point;
    }

    public void setPoint(Point3D point) {
        this.point = point;
    }

    public double getIntensite() {
        return intensite;
    }

    public void setIntensite(double intensite) {
        this.intensite = intensite;
    }

    public float[] getComp() {
        return comp;
    }

    public void setComp(float[] comp) {
        this.comp = comp;
    }

    public int getBaseBlack() {
        return baseBlack;
    }

    public void setBaseBlack(int baseBlack) {
        this.baseBlack = baseBlack;
    }
}




© 2015 - 2024 Weber Informatics LLC | Privacy Policy