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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library;
import javax.swing.*;
import java.awt.*;
/*__
* Created by manuel on 25-01-17.
*/
public class Main2 extends JFrame {
public Main2() {
super("Application 2D/3D");
JTextArea jTextArea = new JTextArea("# Variables: \n" +
"# t : temps en secondes d'animation dans la vidéo\n" +
"# xRes : résolution de la vidéo en coordArr\n" +
"# yRes : résolution de la vidéo en y\n" +
"# coordArr, y : coordonnées du point en (coordArr, y)\n" +
"# tMax : fin de la vidéo en secondes\n");
//jTextArea.setCursor(new Cursor(jTextArea.getLineCount()));
JRootPane jRootPane = new JRootPane();
jRootPane.setContentPane(jTextArea);
add(jRootPane);
this.setRootPane(jRootPane);
this.setBounds(new Rectangle(0, 0, 800, 400));
}
public static void main(String[] args) {
new Main2().setVisible(true);
}
}
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