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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
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*/
package one.empty3.library;
import java.awt.*;
public class My2DarrayColor {
private Color[] el;
private int dimx;
private int dimy;
private Color bg;
public My2DarrayColor(int dimx, int dimy, Color backgroundColor) {
this.dimx = dimx;
this.dimy = dimy;
this.bg = backgroundColor;
el = new Color[dimx * dimy];
for (int i = 0; i < dimx * dimy; i++) {
el[i] = bg;
}
}
public Color getElement(int x, int y) {
return el[x + dimx * y];
}
public Color getElementWC(int x, int y) {
if (x >= 0 && y >= 0 && x < dimx && y < dimy) {
return el[x + dimx * y];
}
return bg;
}
public void setElement(int x, int y, Color c) {
el[x + dimx * y] = c;
}
public void setElementWC(int x, int y, Color c) {
if (x >= 0 && y >= 0 && x < dimx && y < dimy) {
el[x + dimx * y] = c;
}
}
}