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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*

 Vous êtes libre de :

 */
package one.empty3.library;

import java.awt.*;

public class My2DarrayColor {

    private Color[] el;
    private int dimx;
    private int dimy;
    private Color bg;

    public My2DarrayColor(int dimx, int dimy, Color backgroundColor) {
        this.dimx = dimx;
        this.dimy = dimy;
        this.bg = backgroundColor;
        el = new Color[dimx * dimy];
        for (int i = 0; i < dimx * dimy; i++) {
            el[i] = bg;
        }
    }

    public Color getElement(int x, int y) {
        return el[x + dimx * y];
    }

    public Color getElementWC(int x, int y) {
        if (x >= 0 && y >= 0 && x < dimx && y < dimy) {
            return el[x + dimx * y];
        }
        return bg;
    }

    public void setElement(int x, int y, Color c) {
        el[x + dimx * y] = c;
    }

    public void setElementWC(int x, int y, Color c) {
        if (x >= 0 && y >= 0 && x < dimx && y < dimy) {
            el[x + dimx * y] = c;
        }
    }
}




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