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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
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/*

 Vous êtes libre de :

 */
package one.empty3.library;

import java.awt.*;

/*__
 * @author MANUEL DAHMEN
 *         

* dev *

* 17 oct. 2011 */ public abstract class PGeneratorZ extends Representable { public abstract void dessine(ZBuffer z); public void dessineStructure(ZBuffer zBufferImpl) { // TODO Auto-generated method stub } public abstract void generate(ZBuffer z); public int hauteurImage(ZBuffer z) { return z.resY(); } public int largeurImage(ZBuffer z) { return z.resX(); } public Point point(ZBuffer z, Point3D p) { return z.camera().coordonneesPoint2D(p, ((ZBufferImpl)z)); } }





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