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one.empty3.library.POINT3D_RIO Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package one.empty3.library;
/*__
* @author Atelier
*/
public class POINT3D_RIO extends Point3D {
public static final Point3D X = new Point3D(1d, 0d, 0d);
public static final Point3D Y = new Point3D(0d, 1d, 0d);
public static final Point3D Z = new Point3D(0d, 0d, 1d);
public static final Point3D O0 = new Point3D(0d, 0d, 0d);
/*__
*
*/
private static final long serialVersionUID = -5729435529487300122L;
private double[] x;
public POINT3D_RIO(double x0, double y0, double z0) {
super(x0, y0, z0);
}
public POINT3D_RIO(Point3D p) {
super();
x[0] = p.get(0);
x[1] = p.get(1);
x[2] = p.get(2);
}
public POINT3D_RIO(POINT3D_RIO p0) {
x = new double[3];
x[0] = p0.getX();
x[1] = p0.getY();
x[2] = p0.getZ();
}
@Override
public Object clone() {
return new POINT3D_RIO(x[0], x[1], x[2]);
}
@Override
public Point3D moins(Point3D p) {
setX(getX() - p.getX());
setY(getY() - p.getY());
setZ(getZ() - p.getZ());
return this;
}
public Point3D mult(double xFactor) {
setX(getX() * xFactor);
setY(getY() * xFactor);
setZ(getZ() * xFactor);
return this;
}
public Point3D plus(double i) {
setX(getX() + i);
setY(getY() + i);
setZ(getZ() + i);
return this;
}
@Override
public Point3D plus(Point3D p) {
setX(getX() + p.getX());
setY(getY() + p.getY());
setZ(getZ() + p.getZ());
return this;
}
}
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