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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
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*/
package one.empty3.library;
import java.util.ArrayList;
import java.util.Iterator;
public class PObjet extends Representable {
protected ArrayList points;
private Barycentre position;
public PObjet() {
points = new ArrayList();
}
public void add(int arg0, Point3D arg1) {
points.add(arg0, position == null ? arg1 : position.calculer(arg1));
}
public Point3D get(int arg0) {
return points.get(arg0);
}
public void add(Point3D arg0) {
points.add(position == null ? arg0 : position.calculer(arg0));
}
public ArrayList getPoints() {
return points;
}
public void setPoints(ArrayList points) {
this.points = points;
}
public boolean isEmpty() {
return points.isEmpty();
}
public Iterable iterable() {
return points;
}
@Deprecated
public Iterator iterator() {
return points.iterator();
}
public Point3D remove(int arg0) {
return points.remove(arg0);
}
public boolean remove(Object arg0) {
return points.remove(arg0);
}
public int size() {
return points.size();
}
public String toString() {
String s = "tri \n(\n\n";
Iterator tris = iterator();
while (tris.hasNext()) {
s += "\n" + tris.next().toString() + "\n";
}
return s + "\n)\n";
}
}