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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
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/*

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 */
package one.empty3.library;

import java.util.ArrayList;
import java.util.Iterator;

public class PObjet extends Representable {

    protected ArrayList points;
    private Barycentre position;

    public PObjet() {
        points = new ArrayList();
    }

    public void add(int arg0, Point3D arg1) {
        points.add(arg0, position == null ? arg1 : position.calculer(arg1));
    }

    public Point3D get(int arg0) {
        return points.get(arg0);
    }


    public void add(Point3D arg0) {
        points.add(position == null ? arg0 : position.calculer(arg0));
    }

    public ArrayList getPoints() {
        return points;
    }

    public void setPoints(ArrayList points) {
        this.points = points;
    }

    public boolean isEmpty() {
        return points.isEmpty();
    }

    public Iterable iterable() {
        return points;
    }

    @Deprecated
    public Iterator iterator() {
        return points.iterator();
    }

    public Point3D remove(int arg0) {
        return points.remove(arg0);
    }

    public boolean remove(Object arg0) {
        return points.remove(arg0);
    }

    public int size() {
        return points.size();
    }


    public String toString() {
        String s = "tri \n(\n\n";
        Iterator tris = iterator();
        while (tris.hasNext()) {
            s += "\n" + tris.next().toString() + "\n";
        }
        return s + "\n)\n";
    }
}




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