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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library;
/*__
* Created by manuel Dahmen [email protected] on 08-10-15.
*/
/*__
* Destinée à concevoir des actions de dessin spécifiques à certaines formes d'un type général Representable.
*
* Par exemple : au lieu de tracer un maillage de surface (action par défaut) dessiner des points aléatoirement
* sur la surface.
*/
public class Painter {
private final ZBuffer z;
private Scene scene;
private PaintingAct pa;
private Representable r;
private Class c;
public Painter(ZBuffer z, Scene scene) {
this.z = z;
this.scene = scene;
}
public Painter(ZBuffer z, Scene scene, Representable r) {
this.z = z;
this.r = r;
this.c = r.getClass();
this.scene = scene;
}
public Painter(ZBuffer z, Scene scene, Class c) {
this.z = z;
this.c = c;
this.scene = scene;
}
public void addAction(PaintingAct pa) {
this.pa = pa;
pa.setObjet(r);
pa.setZBuffer(z);
pa.setScene(scene);
}
public PaintingAct getPaintingAct() {
return pa;
}
}
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