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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.library;

/*__
 * Created by manuel Dahmen [email protected] on 08-10-15.
 */

/*__
 * Destinée à concevoir des actions de dessin spécifiques à certaines formes d'un type général Representable.
 * 

* Par exemple : au lieu de tracer un maillage de surface (action par défaut) dessiner des points aléatoirement * sur la surface. */ public class Painter { private final ZBuffer z; private Scene scene; private PaintingAct pa; private Representable r; private Class c; public Painter(ZBuffer z, Scene scene) { this.z = z; this.scene = scene; } public Painter(ZBuffer z, Scene scene, Representable r) { this.z = z; this.r = r; this.c = r.getClass(); this.scene = scene; } public Painter(ZBuffer z, Scene scene, Class c) { this.z = z; this.c = c; this.scene = scene; } public void addAction(PaintingAct pa) { this.pa = pa; pa.setObjet(r); pa.setZBuffer(z); pa.setScene(scene); } public PaintingAct getPaintingAct() { return pa; } }





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