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one.empty3.library.Perspective Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
Vous êtes libre de :
*/
package one.empty3.library;
public class Perspective {
public static final int P_CUBIQUE_ISOMETRIQUE = 0;
public static final int P_CUBIQUE_LINEAIRE = 1;
public static final int P_CUBIQUE_FONCTION = 2;
private int type = P_CUBIQUE_ISOMETRIQUE;
private Perspective(int t) {
this.type = t;
}
public static final Perspective getInstance(int type) {
return new Perspective(type);
}
java.awt.Point coordonneeEcran(Point3D p) {
if (type == P_CUBIQUE_ISOMETRIQUE) {
return new java.awt.Point((int) (double) p.getX(), (int) (double) p.getY());
} else if (type == P_CUBIQUE_LINEAIRE) {
if (p.getZ() == 0) {
return new java.awt.Point(0, 0);
} else {
return new java.awt.Point((int) (p.getX() / p.getZ()),
(int) (p.getY() / p.getZ()));
}
} else if (type == P_CUBIQUE_FONCTION) {
return new java.awt.Point(
(int) (p.getX() / f(p.getZ())),
(int) (p.getY() / f(p.getZ())));
}
return null;
}
protected double f(double z) {
return z;
}
}
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