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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library;
public class Position extends Representable {
public Point3D position = Point3D.O0;
public Matrix33 rotation = Matrix33.I;
public double agrandissement = 1.0;
public Position() {
}
public Point3D calculer(Point3D p0) {
if (p0 == null) {
System.err.println("Erreur de positionnement p0==null");
}
Point3D res = p0;
if (position != null) {
res = res.plus(position);
}
if (rotation != null) {
res = rotation.mult(res);
}
if (agrandissement != 1d && position != null) {
res = position.plus(res.moins(position).mult(agrandissement));
}
return res;
}
@Override
public String toString() {
return "position (\t\t@ " + position.toString()
+ "\t\t* " + rotation.toString()
+ "\t\t*" + agrandissement
+ " \t)\n";
}
}