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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library;
/*__
* Created by manue on 07-03-19.
*/
public class Render {
public static final int TYPE_POINT = 0;
public static final int TYPE_CURVE = 1;
public static final int TYPE_SURFACE = 2;
public static final int POINTS = 4;
public static final int LINES = 8;
public static final int FILL = 16;
protected int objectType = -1;
protected int renderingType = -1;
public Render(int objectType, int renderingType) {
this.objectType = objectType;
this.renderingType = renderingType;
}
public static Render getInstance(int objectType, int renderingType) {
return new Render (objectType, renderingType);
}
public int getObjectType() {
return objectType;
}
public void setObjectType(int objectType) {
this.objectType = objectType;
}
public int getRenderingType() {
return renderingType;
}
public void setRenderingType(int renderingType) {
this.renderingType = renderingType;
}
}
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