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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
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/*

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 */
package one.empty3.library;

import java.io.Serializable;

/*__
 * cadre à la scène, avec possibilité d'élargir le cadre ou de ne pas en tenir
 * compte
 *
 * @author DAHMEN Manuel
 *         

* dev * @date 24-mars-2012 */ public class SceneCadre implements Serializable { /*__ * */ private static final long serialVersionUID = -2001787693050570304L; private Point3D[] points = new Point3D[4]; private boolean cadre = false; private boolean exterieur = false; public SceneCadre() { cadre = false; } public SceneCadre(Point3D[] p) { this.points = p; cadre = true; } public Point3D get(int i) { return points[i]; } public boolean isCadre() { return cadre; } public boolean isExterieur() { return exterieur; } public void setExterieur(boolean b) { this.exterieur = b; } public void set(int i, Point3D p) { this.points[i] = p; } }





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