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one.empty3.library.TRIGeneratorUtil Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
Vous êtes libre de :
*/
package one.empty3.library;
public class TRIGeneratorUtil {
public static TRIObject P32DTriQuad(Point3D[] points, int dimx, int dimy) {
TRIObject tri = new TRIObject();
for (int i = 0; i < dimx - 1; i++) {
for (int j = 0; j < dimy - 1; j++) {
TRI t1 = new TRI(points[dimx * j + i], points[dimx * (j + 1)
+ i], points[dimx * (j + 1) + (i + 1)], points[dimx * j
+ i].texture());
tri.add(t1);
TRI t2 = new TRI(points[dimx * j + i], points[dimx * j
+ (i + 1)], points[dimx * (j + 1) + (i + 1)],
points[dimx * j + i].texture());
tri.add(t2);
}
}
return tri;
}
public static TRIObject P32DTriQuad(Point3D[][] controle, int dimx, int dimy) {
Point3D[] bis = new Point3D[dimx * dimy];
for (int i = 0; i < dimx; i++) {
for (int j = 0; j < dimy; j++) {
bis[j * dimx + i] = controle[i][j];
}
}
return P32DTriQuad(bis, dimx, dimy);
}
}
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