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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
The newest version!
/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library;
import java.awt.*;
/*__
* @author Manuel Dahmen
*/
//#TODO Repair
public class TextureCol extends ITexture {
private StructureMatrix color = new StructureMatrix<>(0, Integer.class);
public TextureCol() {
color.setElem(Color.BLACK.getRGB());
}
public TextureCol(Color c) {
if (c != null) {
color.setElem(c.getRGB());
}
else
color.setElem(Color.TRANSLUCENT);
}
public TextureCol(int c) {
color.setElem(c);
}
public int color() {
return color.getElem();
}
public void color(Color c) {
color.setElem(c.getRGB());
}
@Override
public void iterate() throws EOFVideoException {
}
public int getColorAt(double x, double y) {
return color.getElem();
}
public void timeNext() {
}
public void timeNext(long milli) {
}
/*__
* Quadrilatère numQuadX = 1, numQuadY = 1, coordArr, y 3----2 ^2y |\ | | 4 |
* 0--\-1 1 -> 2x
*
* @param numQuadX nombre de maillage en coordArr
* @param numQuadY nombre de maillage en y
* @param x valeur de coordArr
* @param y valeur de y
* @return
*/
public Color getMaillageTexturedColor(int numQuadX, int numQuadY, double x,
double y) {
return new Color(color.getElem());
}
public String toString() {
long c = this.color.getElem();
return "texture ( red:" + ((c&0x000000FF)>>0)+ "; green:" +
((c&0x0000FF00)>>8)+ "; blue:" + ((c&0x00FF0000)>>16) +
"; alpha:" + ((c&0xFF000000)>>24) + ")\n";
}
@Override
public MatrixPropertiesObject copy() throws CopyRepresentableError, IllegalAccessException, InstantiationException {
return null;
}
}
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