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one.empty3.library.TextureMorphing Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library;
public class TextureMorphing extends ITexture {
private final ITexture texture2;
private final ITexture texture1;
private final LumiereIdent ident;
private double t;
public TextureMorphing(ITexture imageRead1, ITexture imageRead2) {
super();
this.texture1 = imageRead1;
this.texture2 = imageRead2;
ident = new LumiereIdent();
}
public void setT(double t) {
this.t = t;
}
public int getColorAt(double x, double y) {
double r = t;
int rgb1 = texture1.getColorAt(x, y);
int rgb2 = texture2.getColorAt(x, y);
double [] dRgb1 = Lumiere.getDoubles(rgb1);
double [] dRgb2 = Lumiere.getDoubles(rgb2);
double[] d = new double[dRgb1.length];
for(int i=0; i
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