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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
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 *
 */

package one.empty3.library;

public class TextureMorphing extends ITexture {
    private final ITexture texture2;
    private final ITexture texture1;
    private final LumiereIdent ident;
    private double t;

    public TextureMorphing(ITexture imageRead1, ITexture imageRead2) {
        super();
        this.texture1 = imageRead1;
        this.texture2 = imageRead2;
        ident = new LumiereIdent();
    }

    public void setT(double t) {
        this.t = t;
    }
    public int getColorAt(double x, double y) {
        double r = t;
        int rgb1 = texture1.getColorAt(x, y);
        int rgb2 = texture2.getColorAt(x, y);
        double [] dRgb1 = Lumiere.getDoubles(rgb1);
        double [] dRgb2 = Lumiere.getDoubles(rgb2);
        double[] d = new double[dRgb1.length];
        for(int i=0; i




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