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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*

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 */
package one.empty3.library;

import java.awt.*;

@Deprecated
public class Tour extends Representable implements Generator {

    private Point3D orig;
    private Point3D dest;
    private IColorFunction color;
    private IPoint3DFunction points;

    public Tour(Point3D orig2, Point3D dest2, Function function,
                ColorFunction colorFunction) {
    }

    public Tour(Point3D orig, Point3D dest, IColorFunction color,
                IPoint3DFunction points) {
        super();
        this.orig = orig;
        this.dest = dest;
        this.color = color;
        this.points = points;
    }

    public TRIObject generate() {
        TRIObject tour = new TRIObject();

        /*		Point3D[][] p = new Point3D[this.points.getNbrPoints()][points
         .getNbrRotations()];

         for (int axe = 0; axe < this.points.getNbrPoints(); axe++) {
         int a = 0;
         for (double angle = 0; angle < 360; angle += 1.0 / points
         .getNbrRotations()) {
         Point3D p0 = orig.plus(orig.mult(-1).plus(dest)
         .mult(1.0 * axe / points.getNbrPoints()));
         Point3D p1 = p0.plus(orig.mult(-1).plus(dest)
         .prodVect(new Point3D(0, 0, 1)).norme1()
         .mult(points.getDiameter(axe, angle)));
         p[axe][a] = rotation(new Axe(this.orig, this.dest), angle, p1);
         a++;
         }
         }

         for (int i = 0; i < p.length; i++)
         for (int j = 0; j < p[0].length; j++) {
         double axeCoordinate = 1.0 * i / points.getNbrPoints();
         double theta = 2 * Math.PI * j / points.getNbrRotations();
         tour.add(new TRI(p[i][j], p[i + 1][j], p[i][j + 1], color
         .getColor(axeCoordinate, theta)));
         tour.add(new TRI(p[i][j + 1], p[i + 1][j], p[i][j + 1], color
         .getColor(axeCoordinate, theta)));
         }
         */
        return tour;
    }

    public IColorFunction getColor() {
        return color;
    }

    public void setColor(IColorFunction color) {
        this.color = color;
    }

    public Point3D getDest() {
        return dest;
    }

    public void setDest(Point3D dest) {
        this.dest = dest;
    }

    public Point3D getOrig1() {
        return orig;
    }

    public void setOrig(Point3D orig) {
        this.orig = orig;
    }

    public IPoint3DFunction getPoints() {
        return points;
    }

    public void setPoints(IPoint3DFunction points) {
        this.points = points;
    }

    public interface IColorFunction {

        Color getColor(double axeCoordinate, double theta);
    }

    public interface IPoint3DFunction {

        double getDiameter(double axeCoordinate, double theta);

        int getNbrPoints();

        int getNbrRotations();

        void setNbrPoints();

        void setNbrRotation();
    }

}




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