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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.core;
import one.empty3.library.Representable;
import one.empty3.library.core.nurbs.ParametricCurve;
import one.empty3.library.core.nurbs.ParametricSurface;
/***
* curve. rotation. straight, curved. turtle
* motif repeat at angle, copy paste
* ex from center flow rotate draw
* borders in patterns
*/
public class Mandala extends Representable {
private final double resX;
private final double resY;
private ParametricSurface p;
public Mandala(ParametricSurface plan, double resX, double resY) {
this.p = plan;
this.resX = resX;
this.resY = resY;
}
public void addCurveX0_1__Y0_1(
ParametricCurve pc, double radius1,
double radius2, double angleRepeatDegree) {
}
}