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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*

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 */
package one.empty3.library.core.extra;

import one.empty3.library.*;

import java.awt.*;
import java.awt.image.BufferedImage;

/*__
 * @author MANUEL DAHMEN
 *         

* dev *

* 27 oct. 2011 */ public class SimpleSphereAvecTexture extends SimpleSphere { private BufferedImage img; private Axe axe; private double angle; private String fichier; /*__ * @param c * @param r * @param col */ public SimpleSphereAvecTexture(Point3D c, double r, Color col) { super(c, r, col); } public SimpleSphereAvecTexture(Point3D c, double r, Color col, BufferedImage bufferedImage) { super(c, r, col); texture(bufferedImage); } public SimpleSphereAvecTexture(Point3D c, Matrix33 m3d, double angle, double r, Color col, ECBufferedImage img) { super(c, r, col); this.axe = axe; this.angle = angle; texture(img); } public void fichier(String f) { fichier = f; } @Override public TRIObject generate() { TRIObject t = new TRIObject(); po = new PObjet(); double a = -Math.PI / 2; double b; double incrLat; double incrLong; Point3D[] pCur = new Point3D[4]; incrLat = 2 * Math.PI / numLatQuad; while (a < Math.PI / 2) { incrLong = 2 * Math.PI * Math.cos(a) / numLongQuad; b = 0; while (b < 2 * Math.PI && incrLong > 0.0001) { //Logger.getAnonymousLogger().log(Level.INFO, "a;b " + a +";"+b); pCur[0] = CoordPoint(a, b); pCur[1] = CoordPoint(a + incrLat, b); pCur[2] = CoordPoint(a, b + incrLong); pCur[3] = CoordPoint(a + incrLat, b + incrLong); try { Color color = new Color(img.getRGB( (int) ((a + Math.PI) / Math.PI * img.getHeight()), (int) ((b) / 2 / Math.PI * img.getWidth()))); t.add(new TRI(pCur[0], pCur[1], pCur[3], color)); t.add(new TRI(pCur[0], pCur[2], pCur[3], color)); } catch (Exception ex) { } b += incrLong; } a += incrLat; } return t; } public void texture(BufferedImage bufferedImage) { this.img = bufferedImage; } @Override public String toString() { return "\nsimpleSphereAvecTexture(\n\t" + centre.toString() + "\n\t" + radius + " \n\t\"" + fichier + "\"\n)\n"; } }





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