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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*__
 * *
 * Global license : * Microsoft Public Licence
 * 

* author Manuel Dahmen [email protected]_ *

* * */ package one.empty3.library.core.mesh; import one.empty3.library.*; import one.empty3.library.core.nurbs.*; import one.empty3.library.core.tribase.TRIEllipsoide; /*__ * Meta Description missing * @author Manuel Dahmen [email protected] */ public class Mesh extends ParametricSurface { public static final int MESH_SHAPE_CUBE = 0; public static final int MESH_SHAPE_ELLIPSOID = 1; public static final int MESH_SHAPE_PLANE = 2; public static final int MESH_SHAPE_BEZIER = 4; StructureMatrix meshType = new StructureMatrix(0, Integer.class); public static final int MESH_ADD_TYPE_SUBDIVID = 8; public static final int MESH_ADD_TYPE_EXPAND = 16; public static final int MESH_POINT_ADD_STYLE_HEIGHT = 32; public static final int MESH_POINT_ADD_STYlE_SMOOTHED = 64; public static final int MESH_POINT_ADD_STYlE_ANGULAR = 128; private StructureMatrix baseBezier = new StructureMatrix<>(0, SurfaceParametriquePolynomialeBezier.class); private StructureMatrix baseSphere = new StructureMatrix<>(0, Sphere.class); private StructureMatrix baseCube = new StructureMatrix<>(0, Cube.class); private StructureMatrix baseEllipse = new StructureMatrix<>(0, TRIEllipsoide.class); private StructureMatrix pAdd = new StructureMatrix<>(1, Point3D.class); @Override public Point3D calculerPoint3D(double u, double v) { throw new UnsupportedOperationException("Calculer point du polygone"); } public Mesh() { } @Override public void declareProperties() { super.declareProperties(); getDeclaredDataStructure().put("meshType/Mesh type", meshType); getDeclaredDataStructure().put("baseSphere/Base of type 'Sphere'", baseSphere); getDeclaredDataStructure().put("baseSphere/Base of type 'Cube'", baseCube); getDeclaredDataStructure().put("baseSphere/Base of type 'Ellipse'", baseEllipse); getDeclaredDataStructure().put("baseSphere/Base of type 'Bezier Surface'", baseBezier); getDeclaredDataStructure().put("add Points At Location", pAdd); // Suggérer des points intermédiares -> confirmer ou proposer autre constellation } }





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