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one.empty3.library.core.move.Trajectoires Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.core.move;
import one.empty3.library.*;
public class Trajectoires {
public static Point3D sphere(double longpc, double latpc, double radius) {
return new Point3D(
Math.cos(longpc * Math.PI) * Math.cos(Math.PI * (latpc)),
Math.sin(longpc * Math.PI) * Math.cos(Math.PI * (latpc)),
Math.sin(Math.PI * (latpc))
).mult(radius);
}
public static Point3D sphere(Point3D center, Point3D oo00, Point3D axe, double longpc, double latpc, double radius) {
Point3D base = new Point3D(
Math.cos(longpc * Math.PI) * Math.cos(Math.PI * (latpc)),
Math.sin(longpc * Math.PI) * Math.cos(Math.PI * (latpc)),
Math.sin(Math.PI * (latpc))
).mult(radius);
Point3D x =axe.prodVect(oo00).norme1().prodVect(axe).norme1();
Matrix33 matrix = new Matrix33(new Point3D[]{
x, axe.prodVect(x), axe}
);
return matrix.mult(base).plus(center);
}
}
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