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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.core.nurbs;
import one.empty3.library.Point3D;
import one.empty3.library.StructureMatrix;
/*__
* Created by manue on 29-12-19.
*/
public class ExtrusionB1B1 extends ExtrusionCurveCurve {
{
base = new StructureMatrix<>(0, CourbeParametriquePolynomialeBezier.class);
path = new StructureMatrix<>(0, CourbeParametriquePolynomialeBezier.class);
}
private StructureMatrix path0ref = new StructureMatrix<>();
public ExtrusionB1B1() {
base.setElem(new CourbeParametriquePolynomialeBezier());
path.setElem(new CourbeParametriquePolynomialeBezier());
}
@Override
public Point3D calculerPoint3D(double u, double v) {
return super.calculerPoint3D(u, v);
}
public void declareProperties()
{
super.declareProperties();
}
@Override
public String toString() {
String s = "extrudeB1b1 (\n\t(\n\tbase :"
+ base.toString();
s += "\n\n" + base.toString() + "\n\tpath : " + path+"\n)\ntexture : "+ texture().toString() + "\n)\n";
return s;
}
}