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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.core.nurbs;
import one.empty3.library.*;
/*__
* Created by manue on 28-04-19.
*/
public class Point3DS extends ParametricCurve {
private final Point3D point;
{
getParameters().setIncrU(1.0);
getParameters().setEndU(0.1);
setConnected(false);
}
public Point3DS(Point3D s)
{
this.point = s;
this.texture(s.texture());
}
@Override
public Point3D calculerPoint3D(double t) {
return point;
}
@Override
public Point3D calculerVitesse3D(double t) {
return point;
}
}