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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.core.nurbs;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import one.empty3.library.StructureMatrix;
public class Pv extends ParametricVolume {
private StructureMatrix surfaceAb = new StructureMatrix<>(1, ParametricSurface.class);
public Pv() {
}
@Override
public Point3D calculerPoint3D(Point3D p0) {
Point3D pB = surfaceAb.getElem(1).calculerPoint3D(p0.get(0), p0.get(1));
Point3D pA = surfaceAb.getElem(0).calculerPoint3D(p0.get(0), p0.get(1));
return pA.plus(pB.moins(pA).mult(p0.get(2)));
}
@Override
public void declareProperties() {
super.declareProperties();
getDeclaredDataStructure().put("surfaceAb/surfaceAb", surfaceAb);
}
public StructureMatrix getSurfaceAb() {
return surfaceAb;
}
public void setSurfaceAb(StructureMatrix surfaceAb) {
this.surfaceAb = surfaceAb;
}
}
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