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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
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package one.empty3.library.core.nurbs;

import one.empty3.library.Point3D;
import one.empty3.library.StructureMatrix;

public abstract class SurfaceParametriquePolynomiale extends ParametricSurface{

    protected StructureMatrix coefficients = new StructureMatrix<>(2, Point3D.class);;
    protected StructureMatrix power1 =new StructureMatrix<>(0, Integer.class);
    protected StructureMatrix power2=new StructureMatrix<>(0, Integer.class);;


    public SurfaceParametriquePolynomiale(Point3D[][] coefficients)
    {
        this();
        this.coefficients.setAll(coefficients);
        power1.setElem(coefficients.length);
        power2.setElem(coefficients[0].length);
    }

    public SurfaceParametriquePolynomiale()
    {
        this.coefficients = new StructureMatrix<>(2, Point3D.class);
        this.coefficients.setAll(
                new Point3D[][]
                        {

                                {Point3D.n(2d, -2d, 0d), Point3D.n(2, -1, 0), Point3D.n(2, 0, 0), Point3D.n(2, 1, 0), Point3D.n(2, 2, 0)},
                                {Point3D.n(1d, -2d, 0d), Point3D.n(1d, -1d, 0d), Point3D.n(1, 0, 0), Point3D.n(1, 1, 0), Point3D.n(1, 2, 0)},
                                {Point3D.n(0d, -2d, 0d), Point3D.n(0d, -1d, 0d), Point3D.n(0, 0, 0), Point3D.n(0, 1, 0), Point3D.n(0, 2, 0)},
                                {Point3D.n(-1d, -2d, 0d), Point3D.n(-1d, -1d, 0d), Point3D.n(-1, 0, 0), Point3D.n(-1, 1, 0), Point3D.n(-1, 2, 0)},
                                {Point3D.n(-2d, -2d, 0d), Point3D.n(-2d, -1d, 0d), Point3D.n(-2, 0, 0), Point3D.n(-2, 1, 0), Point3D.n(-2, 2, 0)}

                        });
        power1.setElem(coefficients.getData2d().size());
        power2.setElem(coefficients.getData2d().get(0).size());
    }

    public void setCoefficients(StructureMatrix coefficients) {
        this.coefficients = coefficients;
    }

    public StructureMatrix getCoefficients() {
        return coefficients;
    }

}




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