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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

package one.empty3.library.core.nurbs;

import one.empty3.library.*;

/*__
 * Created by manue on 13-02-19.
 */
public abstract class ThickSurface extends ParametricSurface {
    private boolean isThick;
    private double innerWidth = 0.0;
    private double outerWidth = 0.0;
    private boolean isInnerWidth;
    private boolean isOuterWidth;
    private double sign = 1;

    public Point3D computeExt(double u, double v) {
        return
                calculerPoint3D(u + getIncrU(), v)
                        .moins(calculerPoint3D(u-getIncrU(),v))
                        .prodVect(
                                calculerPoint3D(u, v+getIncrV()).
                        moins(calculerPoint3D(u, v-getIncrV())))
                                        .norme1().mult(outerWidth).
                        plus(calculerPoint3D(
                                u, v
                        ));

    }

    public Point3D computeInt(double u, double v) {
        return
                calculerPoint3D(u + getIncrU(), v)
                        .moins(calculerPoint3D(u-getIncrU(),v))
                        .prodVect(
                                calculerPoint3D(u, v+getIncrV()).
                                        moins(calculerPoint3D(u, v-getIncrV())))
                        .norme1().mult(-innerWidth).
                        plus(calculerPoint3D(
                                u, v
                        ));
    }

    public void setOuterWidth(double outerWidth) {
        this.outerWidth = outerWidth;
    }

    public void setInnerWidth(double innerWidth) {
        this.innerWidth = innerWidth;
    }
}




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