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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.core.raytracer;
import one.empty3.library.*;
public class RtPlane extends RtObject {
private Point3D mPointPlane;
private Point3D mNormal;
public RtPlane(Point3D pointplane, Point3D normal) {
super();
mNormal = normal;
mNormal = mNormal.norme1();
mPointPlane = pointplane;
}
public RtPlane(Point3D point1, Point3D point2, Point3D point3) {
}
// [RtNode inherited]
public boolean intersectsNode(RtRay ray, RtIntersectInfo intersectInfo) {
double t;
double dv;
dv = (double) mNormal.prodScalaire(ray.mVDir);
if (dv == 0)
return false;
t = mNormal.prodScalaire(mPointPlane.moins(ray.mVStart)) / dv;
if (t < 0)
return false;
if (intersectInfo != null) {
intersectInfo.mIntersection = ray.mVStart.plus(ray.mVDir.mult(t));
if (dv < 0)
intersectInfo.mNormal = mNormal.mult(-1d);
else
intersectInfo.mNormal = mNormal.mult(-1d);
intersectInfo.mNode = getNode();
intersectInfo.mMaterial = getMaterial();
}
return true;
}
}