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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
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 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
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package one.empty3.library.core.raytracer;

import one.empty3.library.*;

public abstract class RtTargetCamera extends RtCamera {
    /*protected Point3D mLookAtPoint;    // Le point observé
    private Point3D mVecDir = null;
    private Point3D mRightVec = null;
    private Point3D mViewPlaneUpLeft = null;
    */
    public RtTargetCamera(Point3D camPos, Point3D lookAtPoint, Point3D upVector) {
        super(camPos, lookAtPoint, lookAtPoint.moins(camPos).norme1().prodVect(upVector).norme1(), upVector, TARGETCAMERA);
    }
}




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