one.empty3.library.core.script.InterpreteHomothetie Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.core.script;
import one.empty3.library.Barycentre;
import one.empty3.library.Matrix33;
import one.empty3.library.Point3D;
import one.empty3.library.Representable;
import java.util.ArrayList;
public class InterpreteHomothetie implements Interprete {
private String rep;
private Representable r;
private int position;
@Override
public InterpreteConstants constant() {
// TODO Auto-generated method stub
return null;
}
@Override
public int getPosition() {
return position;
}
@Override
public Object interprete(String text, int pos) throws InterpreteException {
Barycentre positionObject = new Barycentre();
InterpretesBase ib;
ArrayList pattern;
ib = new InterpretesBase();
pattern = new ArrayList();
pattern.add(ib.AROBASE);
ib.compile(pattern);
ArrayList